3 exports.__esModule = true;
5 var _component = require('../../component.js');
7 var _component2 = _interopRequireDefault(_component);
9 var _dom = require('../../utils/dom.js');
11 var Dom = _interopRequireWildcard(_dom);
13 var _formatTime = require('../../utils/format-time.js');
15 var _formatTime2 = _interopRequireDefault(_formatTime);
17 function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
19 function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
21 function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
23 function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
25 function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
26 * @file current-time-display.js
31 * Displays the current time
35 var CurrentTimeDisplay = function (_Component) {
36 _inherits(CurrentTimeDisplay, _Component);
39 * Creates an instance of this class.
41 * @param {Player} player
42 * The `Player` that this class should be attached to.
44 * @param {Object} [options]
45 * The key/value store of player options.
47 function CurrentTimeDisplay(player, options) {
48 _classCallCheck(this, CurrentTimeDisplay);
50 var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
52 _this.on(player, 'timeupdate', _this.updateContent);
57 * Create the `Component`'s DOM element
60 * The element that was created.
64 CurrentTimeDisplay.prototype.createEl = function createEl() {
65 var el = _Component.prototype.createEl.call(this, 'div', {
66 className: 'vjs-current-time vjs-time-control vjs-control'
69 this.contentEl_ = Dom.createEl('div', {
70 className: 'vjs-current-time-display',
71 // label the current time for screen reader users
72 innerHTML: '<span class="vjs-control-text">Current Time </span>' + '0:00'
74 // tell screen readers not to automatically read the time as it changes
78 el.appendChild(this.contentEl_);
83 * Update current time display
85 * @param {EventTarget~Event} [event]
86 * The `timeupdate` event that caused this function to run.
88 * @listens Player#timeupdate
92 CurrentTimeDisplay.prototype.updateContent = function updateContent(event) {
93 // Allows for smooth scrubbing, when player can't keep up.
94 var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
95 var localizedText = this.localize('Current Time');
96 var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());
98 if (formattedTime !== this.formattedTime_) {
99 this.formattedTime_ = formattedTime;
100 this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime;
104 return CurrentTimeDisplay;
105 }(_component2['default']);
107 _component2['default'].registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
108 exports['default'] = CurrentTimeDisplay;