3 exports.__esModule = true;
5 var _component = require('../../component.js');
7 var _component2 = _interopRequireDefault(_component);
9 var _fn = require('../../utils/fn.js');
11 var Fn = _interopRequireWildcard(_fn);
13 var _formatTime = require('../../utils/format-time.js');
15 var _formatTime2 = _interopRequireDefault(_formatTime);
17 function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
19 function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
21 function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
23 function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
25 function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
26 * @file play-progress-bar.js
35 var TooltipProgressBar = function (_Component) {
36 _inherits(TooltipProgressBar, _Component);
39 * Creates an instance of this class.
41 * @param {Player} player
42 * The `Player` that this class should be attached to.
44 * @param {Object} [options]
45 * The key/value store of player options.
47 function TooltipProgressBar(player, options) {
48 _classCallCheck(this, TooltipProgressBar);
50 var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
52 _this.updateDataAttr();
53 _this.on(player, 'timeupdate', _this.updateDataAttr);
54 player.ready(Fn.bind(_this, _this.updateDataAttr));
59 * Create the `Component`'s DOM element
62 * The element that was created.
66 TooltipProgressBar.prototype.createEl = function createEl() {
67 var el = _Component.prototype.createEl.call(this, 'div', {
68 className: 'vjs-tooltip-progress-bar vjs-slider-bar',
69 innerHTML: '<div class="vjs-time-tooltip"></div>\n <span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
72 this.tooltip = el.querySelector('.vjs-time-tooltip');
78 * Updatet the data-current-time attribute for TooltipProgressBar
80 * @param {EventTarget~Event} [event]
81 * The `timeupdate` event that caused this function to run.
83 * @listens Player#timeupdate
87 TooltipProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
88 var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
89 var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());
91 this.el_.setAttribute('data-current-time', formattedTime);
92 this.tooltip.innerHTML = formattedTime;
95 return TooltipProgressBar;
96 }(_component2['default']);
98 _component2['default'].registerComponent('TooltipProgressBar', TooltipProgressBar);
99 exports['default'] = TooltipProgressBar;