Security update for Core, with self-updated composer
[yaffs-website] / node_modules / video.js / es5 / control-bar / progress-control / play-progress-bar.js
1 'use strict';
2
3 exports.__esModule = true;
4
5 var _component = require('../../component.js');
6
7 var _component2 = _interopRequireDefault(_component);
8
9 var _fn = require('../../utils/fn.js');
10
11 var Fn = _interopRequireWildcard(_fn);
12
13 var _formatTime = require('../../utils/format-time.js');
14
15 var _formatTime2 = _interopRequireDefault(_formatTime);
16
17 function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
18
19 function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
20
21 function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
22
23 function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
24
25 function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
26                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 * @file play-progress-bar.js
27                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 */
28
29
30 /**
31  * Shows play progress
32  *
33  * @extends Component
34  */
35 var PlayProgressBar = function (_Component) {
36   _inherits(PlayProgressBar, _Component);
37
38   /**
39    * Creates an instance of this class.
40    *
41    * @param {Player} player
42    *        The `Player` that this class should be attached to.
43    *
44    * @param {Object} [options]
45    *        The key/value store of player options.
46    */
47   function PlayProgressBar(player, options) {
48     _classCallCheck(this, PlayProgressBar);
49
50     var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
51
52     _this.updateDataAttr();
53     _this.on(player, 'timeupdate', _this.updateDataAttr);
54     player.ready(Fn.bind(_this, _this.updateDataAttr));
55
56     if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
57       _this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
58     }
59
60     if (_this.keepTooltipsInside) {
61       _this.addClass('vjs-keep-tooltips-inside');
62     }
63     return _this;
64   }
65
66   /**
67    * Create the `Component`'s DOM element
68    *
69    * @return {Element}
70    *         The element that was created.
71    */
72
73
74   PlayProgressBar.prototype.createEl = function createEl() {
75     return _Component.prototype.createEl.call(this, 'div', {
76       className: 'vjs-play-progress vjs-slider-bar',
77       innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
78     });
79   };
80
81   /**
82    * Update the data-current-time attribute on the `PlayProgressBar`.
83    *
84    * @param {EventTarget~Event} [event]
85    *        The `timeupdate` event that caused this to run.
86    *
87    * @listens Player#timeupdate
88    */
89
90
91   PlayProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
92     var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
93
94     this.el_.setAttribute('data-current-time', (0, _formatTime2['default'])(time, this.player_.duration()));
95   };
96
97   return PlayProgressBar;
98 }(_component2['default']);
99
100 _component2['default'].registerComponent('PlayProgressBar', PlayProgressBar);
101 exports['default'] = PlayProgressBar;