3 exports.__esModule = true;
5 var _button = require('../button.js');
7 var _button2 = _interopRequireDefault(_button);
9 var _component = require('../component.js');
11 var _component2 = _interopRequireDefault(_component);
13 function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
15 function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
17 function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
19 function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
20 * @file fullscreen-toggle.js
25 * Toggle fullscreen video
29 var FullscreenToggle = function (_Button) {
30 _inherits(FullscreenToggle, _Button);
33 * Creates an instance of this class.
35 * @param {Player} player
36 * The `Player` that this class should be attached to.
38 * @param {Object} [options]
39 * The key/value store of player options.
41 function FullscreenToggle(player, options) {
42 _classCallCheck(this, FullscreenToggle);
44 var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
46 _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
51 * Builds the default DOM `className`.
54 * The DOM `className` for this object.
58 FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
59 return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
63 * Handles fullscreenchange on the player and change control text accordingly.
65 * @param {EventTarget~Event} [event]
66 * The {@link Player#fullscreenchange} event that caused this function to be
69 * @listens Player#fullscreenchange
73 FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
74 if (this.player_.isFullscreen()) {
75 this.controlText('Non-Fullscreen');
77 this.controlText('Fullscreen');
82 * This gets called when an `FullscreenToggle` is "clicked". See
83 * {@link ClickableComponent} for more detailed information on what a click can be.
85 * @param {EventTarget~Event} [event]
86 * The `keydown`, `tap`, or `click` event that caused this function to be
94 FullscreenToggle.prototype.handleClick = function handleClick(event) {
95 if (!this.player_.isFullscreen()) {
96 this.player_.requestFullscreen();
98 this.player_.exitFullscreen();
102 return FullscreenToggle;
103 }(_button2['default']);
106 * The text that should display over the `FullscreenToggle`s controls. Added for localization.
113 FullscreenToggle.prototype.controlText_ = 'Fullscreen';
115 _component2['default'].registerComponent('FullscreenToggle', FullscreenToggle);
116 exports['default'] = FullscreenToggle;